AI Insights · Timothy · July 2022
Top 5 3D Realistic Games on Android in Hungary - Q2 2022
Explore the performance of the top 5 3D realistic games on Android in Hungary for Q2 2022, including weekly downloads, revenue, and active user trends.
In the second quarter of 2022, the top 5 3D realistic games on the Android platform in Hungary showcased varied performance trends. Here’s a closer look at the weekly downloads, revenue, and active user trends for these games based on Sensor Tower data.
Race Master 3D - Car Racing by SayGames Ltd saw its weekly downloads fluctuate, starting with approximately 4K in late March, peaking at around 6.1K in mid-April, and ending the quarter at 4.6K. The game's weekly revenue remained relatively stable, generally around $1 to $2. Weekly active users started at 22.6K and saw a slight decline to 18.4K by late May but rebounded to 22.2K by the end of June.
Apex Legends Mobile from Electronic Arts had a significant launch week with over 27K downloads in mid-May. However, downloads decreased gradually to just over 1K by the end of June. The revenue showed a similar declining trend, starting strong at $2.3K and tapering off to $431. Weekly active users followed this pattern, starting at 26.3K and dropping to 10.2K by the end of the quarter.
Soccer Superstar by Real Freestyle Soccer experienced consistent download numbers, with a slight peak at around 3.8K in mid-April and ending the quarter at 3K. Weekly active users increased steadily from 21.9K in late March to over 26.2K by mid-June, showing robust engagement despite the absence of revenue data.
Fish Eater.io from Tap 2 Fun had a notable surge in weekly downloads, peaking at over 10K in late May, but saw a significant drop to below 1K by the end of June. Revenue followed a similar pattern, peaking at $17 in late May and then stabilizing around $8. Weekly active users also peaked at over 12.2K in late May before declining to 1.7K by the end of the quarter.
Fake Island: Demolish! by Unico Studio had steady weekly downloads, starting at around 3.2K in late March and declining to under 1K by the end of June. The game saw a slight revenue increase to $3 in mid-May. Weekly active users started at 3.9K and saw a steady decline to 1.4K by the end of June.
For more detailed insights and data, visit Sensor Tower.